Part 1 – Creating & Using Static Libraries with C++ in Visual Studio
Part 2 – Using GLFW with Visual Studio | Build C++ Graphical Apps
Part 3 – Getting Started with SFML and Building Multimedia C++ Apps
Part 4 – Static vs Dynamic Libraries in Windows
Part 5 – Implicit DLL Linking in Windows
Part 6 – Explicit DLL Linking in C++: LoadLibrary & Runtime Flexibility
Part 7 – Windows User vs Kernel Mode | Syscalls & Subsystem Switching
Part 8 – WinAPIs to Syscalls: How the Windows Kernel Handles API Calls
Part 9 – API Calls, CPU Rings & Cross-Platform Limitations
Part 10 – System Calls & Kernel Interfaces Explained
Part 11 – Cross-Platform Encoding & System Call Monitoring
Part 12 – Understanding Multibyte & Unicode in C++ | ASCII & Code Pages
Part 13 – Variable Length Encoding of Windows | Code Pages and Unicode
Part 14 – Exploring Unicode Character Sets & Encoding Byte Order
Part 15 – Unicode Strings in C++: UTF-8, Literals & Debugging
Part 16 – Displaying Persian Text in Console | Font Setup & CP_UTF8
Part 17 – TCHAR & Unicode in Windows | GUI Apps, MessageBoxA/W & WinDBG